Loop the original one, and slowly rise the volume of the duplicated one (the punch part), until you hear the kick is punchy enough. Yeah, you heard right, but don't worry, now it's time to take that duplicated one and CUT THE TAIL until you leave only the punch part (you know, that TOK sound-like). Okay, now I have my kickdrum imported back to a new track in my project, so, what I am going to do is DUPLICATE it. Then, I resample it to a new channel (FL Users Edison is great for you). Once I have my kickdrum souding as I want, it's time to export it! So, I export the kick with the whole tail. Take really seriously this zone of the spectrum, because if we increase the levels too much we can completely destroy our kickdrum's sound, so be really careful.ģ -Cutting below 20 Hz helps us to allow space in the mix (you must know that we don't hear below 20 Hz), remember that imediatly next to the EQ the signal will enter a distortion VST (in my case, Izotope Trash 2), and we would be distorting the signals below 20 Hz, we actually don't want to distort them nor use them, so cut them off.Ĥ - Please remember that these are only orientative guides,from here in advance you can experiment all you want, taking care to problematic frequencies (the higher ones, wich can destroy the mix or be the cause to audition problems). Okay, to achieve that sound we will use high Q factor rates, in the zone between 400-600 hz, but with less increase levels than in the low freqs, for example, sometimes we only need to increase 6 dB to achieve the desired sound.
Izotope trash 2 manual full#
This low freqs increase makes that "kickbass" effect of the full kickdrum and it's the most fundamental step of shaping our kick.Ģ - ¿What is definitive of a kickdrum appart of the distortion? That characteristic "TOK-like" sound, the typical "punch" sound in hardcore and even hardstyle. So, in this Pre-Eq we can reach a increase level of nearly 30 dB in a zone between 60-90 hz (aprox) with a high Q factor, grafically seen as a peak.
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Izotope trash 2 manual how to#
Tips on how to do the Pre-Eq to shape your kickdrum:ġ - Low freqs zone is highly important, just think "What are we doing?" A kickdrum, ¿true? And.¿What is definitive of a kickdrum? The answer is Low Freqs. The next step is the funniest part of the proccess.Just tweak and try different EQ configurations to get the exact sound that you want! That will be really useful when shaping the kickdrum, because next to it I add an Izotope Trash 2 Distortion VST. So, let's start!įirst, when I have my microtonic tweaked and ready, I put in the INSERTS section of the channel a Fabfilter ProQ Equalizer.
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Izotope trash 2 manual manual#
I'm only explaining the process when I have my Microtonic up haha, to learn how to use Microtonic you can read the User Manual or search Youtube tutorials, they'll be better explained. My kicks are made with a simple combination of Microtonic, Fabfilter ProQ and Izotope Trash 2, in this note I'll show you EXACTLY how I create my kickdrums. First of all, I need to put things clearly: This is my method, I mean, THERE'S NOT ONE ONLY WAY TO DO KICKDRUMS, but I'll show you mine, hoping it could help you doing yours!